Town: Hq-17r Khěs Birěkhka

Hq-17r Khěs Birěkhka

Hq-17r Khěs Birěkhka
Example Constructi architecture.
StateFederation of Alveria
ProvenceMækyitjĭesǐzbăkhka District
Sub ProvenceZ̄ari Pasebakhe Hold
RegionCäyd Lÿgrach åhehtt Woodlands
Founded1239
Community LeaderAdministrator Èbmesîpí Trg̈mthêv
Area4 km2 (1 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation6812 m (-20600 ft)
Average Yearly Precipitation213 cm/y (83 in/y)
Population1061
Population Density265 people per km2 (1061 people per mi2)
Town AuraTruename Magic
Naming
Native nameHq-17r Khěs Birěkhka
Pronunciation/ˈvɨpɤb/ /xɛs/
Direct Translation[triple] [sketch]
Translation[Not Yet Translated]

Hq-17r Khěs Birěkhka (/ˈvɨpɤb/ /xɛs/ [triple] [sketch]) is a temperate Town located in Z̄ari Pasebakhe Hold, Mækyitjĭesǐzbăkhka District, within the Federation of Alveria.

The name Hq-17r Khěs Birěkhka is derived from the Constructi language, as Hq-17r Khěs Birěkhka was founded by Tshesí Zêbm, who was culturaly Constructi.

Climate

Hq-17r Khěs Birěkhka has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 24°C (75°F). Hq-17r Khěs Birěkhka receives an average of 213 cm/y (83 in/y) of precipitation, most of which comes in the form of rain during the fall. Hq-17r Khěs Birěkhka covers an area of nearly 4 km2 (1 mi2), and an average elevation of 6812 m (-20600 ft) above sea level.

Overview

Hq-17r Khěs Birěkhka was founded durring the early 13th century in spring of the year 1239, by Tshesí Zêbm. The establishment of Hq-17r Khěs Birěkhka was somewhat plagued by a lack of willing colonists, leading to Tshesí Zêbm electing to pay people to resettle in Hq-17r Khěs Birěkhka.

Hq-17r Khěs Birěkhka was built using the conventions of Constructi durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Hq-17r Khěs Birěkhka is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Hq-17r Khěs Birěkhka is buildings have been located at convienant points along the swamp Hq-17r Khěs Birěkhka was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the narrow paverstone streets flow where they are able to be made rather than folowing the most convienant paths. The town is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. Astonishigly, the exceptionaly well made fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Hq-17r Khěs Birěkhka gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes.

Civic Infrastructure

Hq-17r Khěs Birěkhka has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Hq-17r Khěs Birěkhka.

Hq-17r Khěs Birěkhka has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Hq-17r Khěs Birěkhka has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Hq-17r Khěs Birěkhka has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Hq-17r Khěs Birěkhka has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Hq-17r Khěs Birěkhka's public wards, blessings, and other arcane systems.

Hq-17r Khěs Birěkhka possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Hq-17r Khěs Birěkhka has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Hq-17r Khěs Birěkhka has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

The locals have cut a deal with some unspeakable entity, trading some form of tribute (benign of horrific) in exchange for the being’s forbearance or assistance. Outsiders may be ignorant of the bargain, or they may know that the community is in thrall but be too fearful of its master to take action against them. The creature likely serves as a protector as well as a tyrant, so the locals may be content with the deal even if it doesn’t offer any further inducement or aid.

Hq-17r Khěs Birěkhka's garrison was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

Due to the actions of local Kami, summer is long in Hq-17r Khěs Birěkhka.

The Mud Elemental, Small near Hq-17r Khěs Birěkhka are known to be almost tame, such that they can be put to domestic use.

Hq-17r Khěs Birěkhka's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves gestures to channel Augury energies of tier 1 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4254 m2
    • Cattle and Similar Creatures: 265
    • Poultry: 3183
    • Swine: 212
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 106

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 2
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 5
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 5
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1

Service workers

  • Bakers: 4
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 3
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 10
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 3
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 4
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Musicians: 2
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 4

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

311 of Hq-17r Khěs Birěkhka's population work within a Foundational Occupation.

676 of Hq-17r Khěs Birěkhka's population do not work in a formal occupation, but do contribute to the local economy. 74 (7%) are noncontributers.

Points of Interest

The roads leading into Hq-17r Khěs Birěkhka possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Cäyd Lÿgrach åhehtt Woodlands was struck by a drought when Lake Longtan grew too small to continue feeding River Cobalt, which reduced the available water supply nationwide, but was especially harsh in the area arround Hq-17r Khěs Birěkhka. As the neighboring regions had no water so spare, Hq-17r Khěs Birěkhka lost 147 people, and 195 livestock in the disaster.. The drought lasted for 2 weeks, which are remembered as the Heartache Thirst.

History